3D Math Primer for Graphics and Game Development Hardback
by Fletcher Dunn
Hardback
Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world.
Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.
The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.
It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Information
-
Less than 10 available - usually despatched within 24 hours
- Format:Hardback
- Pages:846 pages
- Publisher:Taylor & Francis Inc
- Publication Date:02/11/2011
- Category:
- ISBN:9781568817231
Other Formats
- EPUB from £44.09
- PDF from £44.09
- Paperback from £59.95
Information
-
Less than 10 available - usually despatched within 24 hours
- Format:Hardback
- Pages:846 pages
- Publisher:Taylor & Francis Inc
- Publication Date:02/11/2011
- Category:
- ISBN:9781568817231