The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's Paperback
by Brian Beuken
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development.
Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development.
It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience.
It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
- Format: Paperback
- Pages: 502 pages, 60 Illustrations, black and white
- Publisher: Taylor & Francis Inc
- Publication Date: 25/04/2018
- ISBN: 9781498788748
- Hardback from £106.15
- EPUB from £41.64
- PDF from £41.64