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Gaming Lives in the Twenty-First Century : Literate Connections, Paperback / softback Book

Gaming Lives in the Twenty-First Century : Literate Connections Paperback / softback

Edited by G. Hawisher, C. Selfe

Paperback / softback


This volume examines the claim that computer games can provide better literacy and learning environments than schools.

Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.


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