Traditional cased-based approaches for teaching and learning remain popular and affordable.
Given the ever-broadening use of multimedia, games, and simulations in educational and professional settings, however, it is no wonder that case-based pedagogies have appeared in current endeavors to design and implement coherent e-learning programs using available and emerging technologies.
Case-Based E-Learning Design for Real-World Problem Solving guides educators and instructional designers through the integration and design of effective case-based e-learning environments.
Driven by a series of rich case-based e-learning projects conducted across a variety of disciplines, this book provides a foundation in basic principles of learning that can be transferred to e-learning design as well as concrete strategies that are applicable to real-world problems.
Examples from education, medicine, science, engineering, and other fields include applied learning and design principles, e-learning models and interfaces, implementation challenges, and the results of formative evaluation.
Each strategy is explained according to the underlying theoretical rationale, pedagogical dimensions, examples of interface design practices, formative evaluation results, and lessons learned from the projects.
Highly practical and solution-driven, Case-Based E-Learning Design for Real-World Problem Solving is an innovative "how to" of instructional design and problem-solving in K-12 schooling, higher education, business and industry, and the military.