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Using Computers Games across the Curriculum, Paperback / softback Book

Using Computers Games across the Curriculum Paperback / softback


Everyone learns best when they are enjoying an activity - even adults prefer to learn through play!

This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.

You don't need to be a computer whiz to use this book.

From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students.

There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.


  • Format: Paperback / softback
  • Pages: 112 pages, 10
  • Publisher: Continuum Publishing Corporation
  • Publication Date:
  • Category: Secondary schools
  • ISBN: 9781441108296



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