Ray Tracing from the Ground Up Hardback
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering.
This book takes readers through the whole process of building a modern ray tracer from scratch in C++.
All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code.
It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
- Format: Hardback
- Pages: 784 pages
- Publisher: Taylor & Francis Inc
- Publication Date: 06/09/2007
- Category: Graphical & digital media applications
- ISBN: 9781568812724