This work offers an innovative insight into the many unique ways in which drama teaching can be integrated with digital gaming technology in order to make the student learning experience one that is truly memorable. "Teaching Drama with Digital Technology" explores the rapidly evolving intersections between drama, digital gaming, technology and teaching.
It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design.
The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students.
It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology.
This series takes a scholarly look at the significant impact digital technology has had on teaching.
Each book takes a different subject and discusses the specific implications the increased used of digital technology as a tool for learning has on their particular topic.