The Dark Man is sent to a ruined old mansion far outside the city.
He is to rescue two children who have a mystical power when they are together.
But in the mansion, his destiny is controlled by the fall of the dice, as the Old Man and a Shadow Master play a deadly board game where the wrong turn can spell death for the Dark Man and the two children. Part of the incredible Dark Man phenomenon, this gritty and mysterious book will grip readers and pull them into the tense storyline.
The sinister atmosphere and strong black-and-white illustrations will entice even the most reluctant of teen readers because the book doesn't patronise, and accompanies the dark tales with a 'grown-up' style.
This is one of the higher level stories in the Dark Man series offering a degree of progression for more able readers.