This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation.
You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code.
You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner.
You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects.
All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games.
No libraries, no dependencies, no third-party plugins: just you, your computer, and the code.
If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it!
- Format: Paperback / softback
- Pages: 552 pages, 188 Illustrations, black and white; XXIV, 552 p. 188 illus.
- Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
- Publication Date: 01/05/2015
- Category: Games development & programming
- ISBN: 9781430258001
- PDF from £34.00