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Computer Graphics Programming in OpenGL with JAVA, Hardback Book

Computer Graphics Programming in OpenGL with JAVA Hardback



This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations.

It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.

It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented.

Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURESCovers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and MacintoshIllustrates every technique with running code examples.

Everything needed to install the libraries, and complete source code for each exampleIncludes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marbleAdds new chapters on simulating water, stereoscopy, and ray tracing with compute shadersExplains how to optimize code with tools such as Nvidia's Nsight debuggerIncludes companion files with code, object models, figures, and more


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