Programming Game AI By Example Paperback / softback
by Mat Buckland
Paperback / softback
Description
Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.
Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
Information
-
Out of Stock - We are unable to provide an estimated availability date for this product
- Format:Paperback / softback
- Pages:495 pages
- Publisher:Jones and Bartlett Publishers, Inc
- Publication Date:14/10/2004
- Category:
- ISBN:9781556220784
Information
-
Out of Stock - We are unable to provide an estimated availability date for this product
- Format:Paperback / softback
- Pages:495 pages
- Publisher:Jones and Bartlett Publishers, Inc
- Publication Date:14/10/2004
- Category:
- ISBN:9781556220784