Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX Paperback / softback
Edited by Adam Marrs, Peter Shirley, Ingo Wald
Paperback / softback
Description
This Open Access book is a must-have for anyone interested in real-time rendering.
Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.
Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
Information
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Only a few left - usually despatched within 24 hours
- Format:Paperback / softback
- Pages:858 pages, 876 Illustrations, color; LVI, 858 p. 876 illus. in color.
- Publisher:APress
- Publication Date:23/08/2021
- Category:
- ISBN:9781484271872
£44.99
£37.55
Information
-
Only a few left - usually despatched within 24 hours
- Format:Paperback / softback
- Pages:858 pages, 876 Illustrations, color; LVI, 858 p. 876 illus. in color.
- Publisher:APress
- Publication Date:23/08/2021
- Category:
- ISBN:9781484271872