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Essential Guide to RenderMan® Shading Plugin Development : Understanding Bxdfs, Paperback / softback Book

Essential Guide to RenderMan® Shading Plugin Development : Understanding Bxdfs Paperback / softback

Paperback / softback

Description

Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture.

The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition.  RenderMan® is an industry standard for rendering software.

It has been used for every Pixar film to date and numerous other projects.

RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing.

This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API.  Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials.

It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations.

It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading.

What You Will LearnC++ development for BxdfsFundamentals of the rendering equationMonte Carlo integration Who Is This Book ForBeginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language.

More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well.

While some prior experience in computer graphics is helpful, the book provides background and references for further study.

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