Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Programming 2D Games, Hardback Book

Hardback

Description

A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine.

Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming.

All of the code in the book was carefully crafted using C++.

As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming.

It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques.

Every topic is explained theoretically and with working code examples.

The example programs for each chapter are available at www.programming2dgames.com.

Information

Save 0%

£82.99

£82.75

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information