Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Researching Virtual Play Experiences : Visual Methods in Education Research, Hardback Book

Researching Virtual Play Experiences : Visual Methods in Education Research Hardback

Part of the Digital Education and Learning series

Hardback

Description

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club.

Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’.

This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences.

Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’.

It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Information

Other Formats

£109.99

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information

Also in the Digital Education and Learning series  |  View all