Aesthetics and Design for Game-based Learning PDF
by Michele D. Dickey
Part of the Digital Games, Simulations, and Play in Learning series
Description
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced.
Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:player positioning game mechanicsnarrative designenvironment designcharacter design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Information
-
Download - Immediately Available
- Format:PDF
- Pages:174 pages, 6 Tables, black and white; 6 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:20/02/2015
- Category:
- ISBN:9781317961383
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- Hardback from £145.00
- Paperback / softback from £45.55
Information
-
Download - Immediately Available
- Format:PDF
- Pages:174 pages, 6 Tables, black and white; 6 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:20/02/2015
- Category:
- ISBN:9781317961383