3D Engine Design for Virtual Globes Hardback
by Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi, Kevin (Analytical Graphics, Inc., Exton, Pennsylvania, USA) Ring
Hardback
Description
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind.
The content is also useful for general graphics and games, especially planet and massive-world engines.
With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include: Rendering globes, planet-sized terrain, and vector dataMultithread resource managementOut-of-core algorithmsShader-based renderer design
Information
-
Out of stock
- Format:Hardback
- Pages:516 pages
- Publisher:Taylor & Francis Inc
- Publication Date:24/06/2011
- Category:
- ISBN:9781568817118
Information
-
Out of stock
- Format:Hardback
- Pages:516 pages
- Publisher:Taylor & Francis Inc
- Publication Date:24/06/2011
- Category:
- ISBN:9781568817118