Game Development Patterns with Unreal Engine 5 : Build maintainable and scalable systems with C++ and Blueprint
Stuart Butler
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Python Playground, 2nd Edition : Geeky Projects for the Curious Programmer
Mahesh Venkitachalam
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Tobias (Principle Translations and Interpreting, LLC) Heussner
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Game Audio Mixing : Insights to Improve Your Mixing Performance
Alex Riviere
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John M. (Toormina, New South Wales, Australia) Blain
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The Science of Esports
Craig McNulty
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John M. (Toormina, New South Wales, Australia) Blain
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The Routledge Handbook of Role-Playing Game Studies
Jose P. (University of Utah, USA) Zagal
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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How and Why We Make Games : The Creative Confusion
Marta Fijak
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Space System Architecture Analysis and Wargaming
Larry B. (Integrity Systems and Solutions of Colorado LLC, USA Rainey
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer!
Aaron Langille
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Introduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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Directing Game Animation : Building a Vision and a Team with Intent
Mike Jungbluth
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Critical Perspectives on Esports
Annette R. (Ludwigsburg University, Germany) Hofmann
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Gaming and Extremism : The Radicalization of Digital Playgrounds
Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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