Unreal Engine 4 for Design Visualization : Developing Stunning Interactive Visualizations, Animations, and Renderings
Tom Shannon
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Add to BasketFoundation ActionScript 3.0 for Flash and Flex
Darren Richardson
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Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems
Claudia Doppioslash
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Add to BasketThe Sparkfun Guide To Processing
Derek Runberg
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Beginning Adobe Animate CC : Learn to Efficiently Create and Deploy Animated and Interactive Content
TOM GREEN
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Add to BasketFoundation ActionScript 3.0 Image Effects
Gerald YardFace
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An Introduction to Computer Graphics for Artists
Andrew Paquette
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GPU Programming in MATLAB
Nikolaos (Department of Applied Informatics, School of Inform Ploskas
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Yue-Ling Wong
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Add to BasketDesigner's Guide to Product Vision, The : Learn to build your strategic influence to shape the future
Laura Fish
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Learn JavaScript with p5.js : Coding for Visual Learners
Engin Arslan
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Inclusive Design for a Digital World : Designing with Accessibility in Mind
Regine M. Gilbert
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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Abhishek Kumar
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The History of the GPU - Steps to Invention
Jon Peddie
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The History of the GPU - New Developments
Jon Peddie
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Rethinking Virtual Places
Erik M. Champion
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Add to BasketAdvances in GPU Research and Practice
Hamid (Sharif University of Technology, Tehran, Iran) Sarbazi-Azad
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Add to BasketGPU Computing Gems Emerald Edition
Wen-mei W. (CTO, MulticoreWare and professor specializing in comp Hwu
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Industrial Tomography : Systems and Applications
Mi (Professor of Process Tomography and Sensing, University of L Wang
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Add to BasketFoundations of Digital Art and Design with the Adobe Creative Cloud
Xtine Burrough
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The Mathematica GuideBook for Graphics
Michael Trott
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C Programming: The Essentials for Engineers and Scientists
David R. Brooks
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