Learning ActionScript 3.0
Rich Shupe
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Conrad Chavez
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Graphics Shaders : Theory and Practice, Second Edition
Mike Bailey
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Programming Interactivity
Joshua Noble
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Add to BasketUnreal Engine 4 for Design Visualization : Developing Stunning Interactive Visualizations, Animations, and Renderings
Tom Shannon
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Add to BasketFoundation ActionScript 3.0 for Flash and Flex
Darren Richardson
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Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems
Claudia Doppioslash
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Derek Runberg
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Interactive Data Visualization : Foundations, Techniques, and Applications, Second Edition
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Beginning Adobe Animate CC : Learn to Efficiently Create and Deploy Animated and Interactive Content
TOM GREEN
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Add to BasketFoundation ActionScript 3.0 Image Effects
Gerald YardFace
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An Introduction to Computer Graphics for Artists
Andrew Paquette
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Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
Eric Haines
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Processing 2: Creative Programming Cookbook
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GPU Programming in MATLAB
Nikolaos (Department of Applied Informatics, School of Inform Ploskas
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Yue-Ling Wong
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Add to BasketDesigner's Guide to Product Vision, The : Learn to build your strategic influence to shape the future
Laura Fish
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Learn JavaScript with p5.js : Coding for Visual Learners
Engin Arslan
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Inclusive Design for a Digital World : Designing with Accessibility in Mind
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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
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