Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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Introduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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Directing Game Animation : Building a Vision and a Team with Intent
Mike Jungbluth
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Mike Jungbluth
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Walking in Cities : Navigating Post-Pandemic Urban Environments
Jaspar Joseph-Lester
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Walking in Cities : Navigating Post-Pandemic Urban Environments
Jaspar Joseph-Lester
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Managing Digital Innovation in Publishing : Collaborations and Para-Organisations for Creative Change
Frania Hall
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Critical Perspectives on Esports
Annette R. (Ludwigsburg University, Germany) Hofmann
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Gaming and Extremism : The Radicalization of Digital Playgrounds
Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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Collaboration in Media Studies : Doing and Being Together
Begum Irmak
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Add to BasketRig it Right! : Maya Animation Rigging Concepts
Tina O'Hailey
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Add to BasketVirtual Influencers : Identity and Digitality in the Age of Multiple Realities
Esperanza Miyake
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Korea’s Platform Empire : An Emerging Power in the Global Platform Sphere
Seongcheol Kim
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketUS Media and Diversity : Representation, Dissemination, and Effects
Travis L. Dixon
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Children, Media, and Pandemic Parenting : Family Life in Uncertain Times
Rebekah Willett
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