Geometric Tolerancing Standard to Machine Design : A Design-for-Fit Approach
Faryar Etesami
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Computational Modelling and Simulation of Aircraft and the Environment, Volume 2 : Aircraft Dynamics
Dominic J. (University of Liverpool, UK) Diston
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Ability Machines : What Video Games Mean for Disability
Sky LaRell (University of St. Thomas) Anderson
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Technology is Dead : The Path to a More Human Future
Chris Colbert
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Design History and Culture : Methods and Approaches
Javier Gimeno-Martinez
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Childhood in Animation : Navigating a Secret World
Jane (University of Lincoln, UK) Batkin
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Method, Methodology and Research Design in Artistic Research : Between Solid Routes and Emergent Pathways
Falk Hubner
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Design Technology and Digital Production : An Architecture Anthology
Gabriel Esquivel
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Designing Exoskeletons
Luis Adrian (Autonomous University of Mexico State (UAE Zuniga-Aviles
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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What Every Engineer Should Know About Digital Accessibility
Sarah Horton
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The Routledge Handbook of Role-Playing Game Studies
Jose P. (University of Utah, USA) Zagal
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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing
Dana Gulling
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Media Freedom and the Law : The Regulation of a Common European Idea
Andras Koltay
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The Routledge Handbook of Cartographic Humanities
Tania (Universita degli Studi di Padova, Italy) Rossetto
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer!
Aaron Langille
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