Marvel's Avengers - The Art of the Game
Paul Davies
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3D Thinking in Design and Architecture : From Antiquity to the Future
Roger Burrows
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Nioh & Nioh 2: Official Artworks
Koei Tecmo
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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Street Fighter Memorial Archive: Beyond the World
Capcom
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PHP & MySQL : Server-side Web Development
Jon Duckett
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The Amazing Maurice: The Art of the Film
Ramin Zahed
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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AI for Games, Third Edition
Ian Millington
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Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
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Worlds Unbound : The Art of teamLab
Prof. Laura (Florida State) Lee
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The Materiality of Interaction : Notes on the Materials of Interaction Design
Mikael (Professor, Umea University) Wiberg
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SystemVerilog for Verification : A Guide to Learning the Testbench Language Features
Chris Spear
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Pac-Man: Birth of an Icon
Arjan Terpstra
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3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic
David (Geometric Tools, Redmond, Washington, USA) Eberly
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This is Not a Fashion Story : Taking Chances, Breaking Rules, and Being a Boss in the Big City
Danielle Bernstein
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Inventing the Medium : Principles of Interaction Design as a Cultural Practice
Janet H. (Graduate Program in Digital Media, Georgia Institute Murray
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Pugtato Babysits the Snouts
Sophie Corrigan
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Future Gaming : Creative Interventions in Video Game Culture
Paolo (Associate Lecturer, University of York) Ruffino
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Super Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System
Dominic (Assistant Professor, Universite de Montreal) Arsenault
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Authentic Portraits : Searching for Soul, Significance, and Depth
Chris Orwig
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Creators Take Control : How NFTs Revolutionize Art, Business, and Entertainment
Edward Lee
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Technical Drawing with Engineering Graphics
Frederick Giesecke
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