Material Media-Making in the Digital Age
Daniel (RMIT University, Australia) Binns
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The Politics of Mass Digitization
Nanna Bonde Thylstrup
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Architectural Photography and Composition
Steven Brooke
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Digital Painting and Rendering for Theatrical Design : Using Digital Tools to Create Scenic, Costume, and Media Renderings
Jen Gillette
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Add to BasketGetting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Cypherpunk Ethics : Radical Ethics for the Digital Age
Patrick D. (Grand Valley State University, USA) Anderson
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Deeper Learning : A Voice from Laboratory to Classroom
Hang Hu
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What Every Engineer Should Know About Digital Accessibility
Sarah Horton
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Add to BasketCustom Components in Architecture : Strategies for Customizing Repetitive Manufacturing
Dana Gulling
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Add to BasketIntroduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Game AI Uncovered : Volume One
Paul Roberts
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Add to BasketHow and Why We Make Games : The Creative Confusion
Marta Fijak
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Podcasting as an Intimate Medium
Alyn (University of Leipzig, Germany) Euritt
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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Computational Design for Landscape Architects
Brendan Harmon
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Directing Game Animation : Building a Vision and a Team with Intent
Mike Jungbluth
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Add to BasketWalking in Cities : Navigating Post-Pandemic Urban Environments
Jaspar Joseph-Lester
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Gaming and Extremism : The Radicalization of Digital Playgrounds
Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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Add to BasketElectronic String Art : Rhythmic Mathematics
Stephen (Dickinson College/International Business and Managemen Erfle
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