Motion Illustration : How to Use Animation Techniques to Make Illustrations Move
Adam (Milwaukee Institute of Art & Design, USA) Osgood
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FORCE Fabric : How to Draw Clothes
Mike Mattesi
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Add to BasketThe Art and Science of UX Design : A step-by-step guide to designing amazing user experiences
Anthony Conta
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Add to BasketThe Color Management Handbook for Visual Effects Artists : Digital Color Principles, Color Management Fundamentals & ACES Workflows
Victor Perez
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Add to BasketWorking with Sound : The Future of Audio Work in Interactive Entertainment
Rob Bridgett
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Add to BasketProgramming WebRTC : Build Real-Time Streaming Applications for the Web
Karl Stolley
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Material Media-Making in the Digital Age
Daniel (RMIT University, Australia) Binns
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Women in Classical Video Games
Jane (University of Glasgow, UK) Draycott
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The Semiotics of Architecture in Video Games
Dr Gabriele (Manchester Metropolitan University, UK) Aroni
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The Arden Research Handbook of Shakespeare and Adaptation
Diana E. (Massachusetts Institute of Technology, USA) Henderson
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Add to BasketThe Politics of Mass Digitization
Nanna Bonde Thylstrup
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Technology is Dead : The Path to a More Human Future
Chris Colbert
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Design Technology and Digital Production : An Architecture Anthology
Gabriel Esquivel
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Add to BasketGaming and Extremism : The Radicalization of Digital Playgrounds
Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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Add to BasketThe Power of Games : Business Impacts and Innovation Opportunities
William B Rouse
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Design History and Culture : Methods and Approaches
Javier Gimeno-Martinez
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Visual Analytics Fundamentals : Creating Compelling Data Narratives with Tableau
Lindy Ryan
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How and Why We Make Games : The Creative Confusion
Marta Fijak
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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Next-Level UI Development with PrimeNG : Master the versatile Angular component library to build stunning Angular applications
Dale Nguyen
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