Dark Souls Trilogy Compendium 25th Anniversary Edition
Future Press
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketElden Ring: Official Art Book Volume I
FromSoftware
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Elden Ring: Official Art Book Volume II
FromSoftware
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketDragon Age: The World Of Thedas Volume 2
Bioware
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The Art Of Fire Emblem : Awakening
Various
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Add to BasketGame Anim : Video Game Animation Explained
Jonathan, O.B.E. Cooper
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AI for Games, Third Edition
Ian Millington
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Add to BasketProcedural Storytelling in Game Design
Tanya X. Short
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Add to BasketAdvanced Game Design : A Systems Approach
Michael Sellers
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Add to BasketInteractive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories
Josiah Lebowitz
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Add to BasketPac-Man: Birth of an Icon
Arjan Terpstra
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Music In Video Games : Studying Play
K.J. Donnelly
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Add to BasketThe Video Game Theory Reader 2
Bernard (University of Montreal, Canada) Perron
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Add to BasketWorking with Video Gamers and Games in Therapy : A Clinician's Guide
Anthony M. (Telos Project, Texas, USA) Bean
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Add to BasketGame Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Add to BasketGame Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Katherine Isbister
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Add to BasketGame Audio Programming : Principles and Practices
Guy Somberg
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Add to BasketVideogames
James (Bath Spa University, UK) Newman
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Add to BasketEnvironment Art in the Game Industry : A Guide to Rich and Realistic Environments using Substance Designer
Henry Kelly
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Add to BasketGame Design Deep Dive: Horror
Joshua Bycer
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