The Art and Science of UX Design : A step-by-step guide to designing amazing user experiences
Anthony Conta
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Add to BasketProgramming WebRTC : Build Real-Time Streaming Applications for the Web
Karl Stolley
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Material Media-Making in the Digital Age
Daniel (RMIT University, Australia) Binns
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Architectural Photography and Composition
Steven Brooke
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The YouTube Apparatus
Kevin (Pennsylvania State University) Munger
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Women in Classical Video Games
Jane (University of Glasgow, UK) Draycott
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The Semiotics of Architecture in Video Games
Dr Gabriele (Manchester Metropolitan University, UK) Aroni
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The Arden Research Handbook of Shakespeare and Adaptation
Diana E. (Massachusetts Institute of Technology, USA) Henderson
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Add to BasketDigital Media as Ambient Therapy : The Ecological Self between Resonance and Alienation
Francis (Curtin University, Australia) Russell
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Design Technology and Digital Production : An Architecture Anthology
Gabriel Esquivel
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Add to BasketDeeper Learning : A Voice from Laboratory to Classroom
Hang Hu
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What Every Engineer Should Know About Digital Accessibility
Sarah Horton
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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing
Dana Gulling
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Add to BasketIntroduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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How and Why We Make Games : The Creative Confusion
Marta Fijak
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Podcasting as an Intimate Medium
Alyn (University of Leipzig, Germany) Euritt
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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