Made in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Made in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Add to BasketThe Ultimate RPG Character Backstory Guide: Expanded Genres Edition : Prompts and Activities to Create Compelling Characters for Horror, Sci-Fi, X-Punk, and More
James D’Amato
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Add to BasketThe Art of Failure : An Essay on the Pain of Playing Video Games
Jesper (Associate Professor, The Royal Danish Academy of Fine Ar Juul
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Add to BasketAchievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Real Games : What's Legitimate and What's Not in Contemporary Videogames
Mia (Concordia University) Consalvo
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The Fundamentals of Digital Photography
Tim (Published author. Snr Lecturer Photography at the Universit Daly
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The Fundamentals of Digital Photography
Tim (Published author. Snr Lecturer Photography at the Universit Daly
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Network Propaganda : Manipulation, Disinformation, and Radicalization in American Politics
Yochai (Berkman Professor of Entrepreneurial Legal Studies, B Benkler
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Rules of Play : Game Design Fundamentals
Katie (Professor) Salen Tekinbas
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£72.00
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Add to BasketUncertainty in Games
Greg (Business and game consultant) Costikyan
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Values at Play in Digital Games
Mary (Sherman Fairchild Distinguished Professor in Digital H Flanagan
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Add to BasketFamilies at Play : Connecting and Learning through Video Games
Sinem (California State University San Marcos) Siyahhan
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£29.00
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£15.05
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The Art of Failure : An Essay on the Pain of Playing Video Games
Jesper (Associate Professor, The Royal Danish Academy of Fine Ar Juul
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£16.95
£12.69
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The Art of Failure : An Essay on the Pain of Playing Video Games
Jesper Juul
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Works of Game : On the Aesthetics of Games and Art
John Sharp
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Playing Smart : On Games, Intelligence, and Artificial Intelligence
Julian Togelius
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Real Games : What's Legitimate and What's Not in Contemporary Videogames
Mia Consalvo
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Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Making Games : The Politics and Poetics of Game Creation Tools
Stefan Werning
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