The Business of Metaverse : How Organizations Can Optimize the Opportunities of Web3 and AI
David Palmer
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Collision Detection in Interactive 3D Environments
Gino van den Bergen
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Game Audio Programming 3: Principles and Practices
Guy Somberg
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Why DeFi Matters : What Cryptoassets, Web3 and the Metaverse Really Mean for Finance
Ian Horne
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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3ds Max Modeling : Bots, Mechs and Droids
Jon Weimer
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David (Geometric Tools, Redmond, Washington, USA) Eberly
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3D Modeling in AutoCAD : Creating and Using 3D Models in AutoCAD 2000, 2000i, 2002, and 2004
John Wilson
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3D Modeling in AutoCAD : Creating and Using 3D Models in AutoCAD 2000, 2000i, 2002, and 2004
John Wilson
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Collision Detection in Interactive 3D Environments
Gino van den Bergen
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Introduction to Unity 3D with C# : The Exodus Adventure
Biblebyte Books
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Introduction to Unity 3D with C# : The Exodus Adventure
Biblebyte Books
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Visualizing Information Using SVG and X3D : XML-based Technologies for the XML-based Web
Vladimir Geroimenko
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Visualizing Information Using SVG and X3D : XML-based Technologies for the XML-based Web
Vladimir Geroimenko
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Produsing Theory in a Digital World 3.0 : The Intersection of Audiences and Production in Contemporary Theory - Volume 3
Rebecca Ann Lind
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Add to BasketFrom Science 2.0 to Pharma 3.0 : Semantic Search and Social Media in the Pharmaceutical industry and STM Publishing
Herve (Science Intelligence, France) Basset
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