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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - eBook

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Modeling Human and Organizational Behavior : Application to Military Simulations - eBook

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Modeling Human and Organizational Behavior : Application to Military Simulations - eBook

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Semiotics and Title Sequences : Text-Image Composites in Motion Graphics - Book

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Synchronization and Title Sequences : Audio-Visual Semiosis in Motion Graphics - Book

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Alternate Reality Games : Gamification for Performance - Book

Alternate Reality Games : Gamification for Performance

Charles (Harrisburg University of Science and Technology, PA, Palmer

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The Art of Videogames - Book

The Art of Videogames

Grant (Social Science, Parks, Recreation and Tourism Group, L Tavinor

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Phylogenetics - Book

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Up and Running with AutoCAD 2010 - Book

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Design by Numbers - Book

Design by Numbers

John (Global Head, Computational Design and Inclusion, Automatt Maeda

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£7.25

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Developing Creative Content for Games - Book

£130.00

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Developing Creative Content for Games - Book

Developing Creative Content for Games

Greg (Savannah College of Art and Design, Georgia, USA) Johnson

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Commercial Multimedia Technologies for Twenty-First Century Army Battlefields : A Technology Management Strategy - eBook

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Introduction to Computer Graphics : A Practical Learning Approach - eBook

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Introduction to Computer Graphics : A Practical Learning Approach - eBook

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Up and Running with AutoCAD 2011 : 2D Drawing and Modeling - Book

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The Systemic Image : A New Theory of Interactive Real-Time Simulations - Book

The Systemic Image : A New Theory of Interactive Real-Time Simulations

Inge (Associate Professor for Modern and Contemporary A Hinterwaldner

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