Physically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
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Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint
Kassandra (University of the Incarnate Word) Arevalo
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Miscommunicating the COVID-19 Pandemic : An Asian Perspective
Ran (The Chinese University of Hong Kong) Wei
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Technological Paradigms and Digital Eras : Data-driven Visions for Building Design
Giacomo Chiesa
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Add to BasketCAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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CAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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Interactive Video-On-Demand Systems : Resource Management and Scheduling Strategies
T.P. Jimmy To
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Interactive Video-On-Demand Systems : Resource Management and Scheduling Strategies
T.P. Jimmy To
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Interactive Video-On-Demand Systems : Resource Management and Scheduling Strategies
T.P. Jimmy To
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An Introduction to NURBS : With Historical Perspective
David F. (The United States Naval Academy, Annapolis, Maryland Rogers
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Filtering and System Identification : A Least Squares Approach
Michel (Technische Universiteit Delft, The Netherlands) Verhaegen
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Video Codec Design : Developing Image and Video Compression Systems
Iain E. (The Robert Gordon University, Aberdeen, UK) Richardson
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Add to BasketDigital Visual Fortran Programmer's Guide
Michael (Principal Technical Writer in the Compaq Visual Fortra Etzel
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Computational Intelligence in Design and Manufacturing
Andrew (The University of Iowa) Kusiak
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Add to BasketStop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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How to Cheat in Blender 2.7x
Alan (National Film & Television School, Upminster, UK) Thorn
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Blender to Unity Workflows
Alan (National Film & Television School, Upminster, UK) Thorn
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