Human-Computer Interaction : An Empirical Research Perspective
I. Scott (Associate Professor of Computer Science and Engin MacKenzie
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Christopher B. Patterson
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Big Data Analytics : A Guide to Data Science Practitioners Making the Transition to Big Data
Ulrich (Assistant Professor of Economics at Uni of St. Gallens Matter
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Modern Fortran Explained : Incorporating Fortran 2023
Mr Michael (Formerly of CERN, Geneva, Switzerland) Metcalf
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Teresa Hera
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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Microsound
Curtis (University of California at Santa Barbara) Roads
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Curtis (University of California at Santa Barbara) Roads
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Keith (Lecturer at New York University, USA, specializing in Robinson
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Elizabeth (Design researcher and UX strategist at 18F, a desi Goodman
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Richard (University of Kent at Canterbury, UK) Jones
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Computer Organization and Design RISC-V Edition : The Hardware Software Interface
David A. (Pardee Professor of Computer Science, Emeritus, U Patterson
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Pascal (Kno.e.sis Center at Wright State University, Dayton, Hitzler
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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques
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Computer Architecture : A Quantitative Approach
John L. (Departments of Electrical Engineering and Computer Hennessy
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Wan (Professor of theoretical computer science at the Vrije U Fokkink
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Foundations of Multidimensional and Metric Data Structures
Hanan (University of Maryland at College Park, College Park, MD Samet
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GPU Parallel Program Development Using CUDA
Tolga (University at Albany, SUNY, USA) Soyata
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Brain Computation as Hierarchical Abstraction
Dana H. (Professor, University of Texas at Austin) Ballard
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