Playing Place : Board Games, Popular Culture, Space
Chad Randl
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Monsters, Aliens, and Holes in the Ground : A Guide to Tabletop Roleplaying Games from D&D to Mothership
Stu Horvath
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Digital Culture, Play, and Identity : A World of Warcraft (R) Reader
Hilde G. (post. doc. at Humanistic Informatics, Universi Corneliussen
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Add to BasketThe Warcraft Civilization : Social Science in a Virtual World
William Sims (Program Director, Human-Centered Computing N Bainbridge
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Second Person : Role-Playing and Story in Games and Playable Media
Pat (freelance writer and editor) Harrigan
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The Warcraft Civilization : Social Science in a Virtual World
William Sims Bainbridge
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Raising the Stakes : E-Sports and the Professionalization of Computer Gaming
T. L. Taylor
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The Well-Played Game : A Player's Philosophy
Bernard De Koven
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A Play of Bodies : How We Perceive Videogames
Brendan Keogh
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Locally Played : Real-World Games for Stronger Places and Communities
Benjamin Stokes
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The Infinite Playground : A Player's Guide to Imagination
Bernard De Koven
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Free-to-Play : Mobile Video Games, Bias, and Norms
Christopher A. Paul
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Raising the Stakes : E-Sports and the Professionalization of Computer Gaming
T. L. (Associate Professor in Comparative Media Studies, Massa Taylor
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First Person : New Media as Story, Performance, and Game
Noah (Associate Professor in the Computer Science Depar Wardrip-Fruin
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