Men, Machines, and Modern Times
Elting E. Morison
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Add to BasketReal-Time Systems : Design Principles for Distributed Embedded Applications
Hermann Kopetz
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Hard Real-Time Computing Systems : Predictable Scheduling Algorithms and Applications
Giorgio C Buttazzo
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Designing Sound
Andy (Consultant/contractor (Digital Audio); Part time lectur Farnell
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Add to BasketThe Theory and Practice of Writing Music for Games
Steve Horowitz
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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Zero Trust and Third-Party Risk : Reduce the Blast Radius
Gregory C. (ISC2 Third-Party Risk Task Force) Rasner
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QuickTime for .NET and COM Developers
John Cromie
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QuickTime for the Web : For Windows and Macintosh
Steven Gulie
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Interactive QuickTime : Authoring Wired Media
Matthew R. Peterson
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QuickTime Toolkit Volume One : Basic Movie Playback and Media Types
Tim Monroe
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QuickTime Toolkit Volume Two : Advanced Movie Playback and Media Types
Tim Monroe
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Event-Triggered and Time-Triggered Control Paradigms
Roman Obermaisser
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Journalism Online
Mike (Head of Journalism at the University of Central Lancashire Ward
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Journalism Online
Mike (Head of Journalism at the University of Central Lancashire Ward
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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The Socioeconomic Effects of Public Sector Information on Digital Networks : Toward a Better Understanding of Different Access and Reuse Policies: Workshop Summary
National Research Council
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The Socioeconomic Effects of Public Sector Information on Digital Networks : Toward a Better Understanding of Different Access and Reuse Policies: Workshop Summary
National Research Council
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