Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Fundamentals of Additive Manufacturing : Principles, Technologies, and Applications
Helmi (Alexandria University, Egypt) Youssef
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Childhood in Animation : Navigating a Secret World
Jane (University of Lincoln, UK) Batkin
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Computational Modelling and Simulation of Aircraft and the Environment, Volume 2 : Aircraft Dynamics
Dominic J. (University of Liverpool, UK) Diston
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Ability Machines : What Video Games Mean for Disability
Sky LaRell (University of St. Thomas) Anderson
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The Metaverse for Learning and Education
Maggi (University of Worcester) Savin-Baden
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Developing Web Sites with HTML, CSS and JavaScript
Efrem G. (Rhode Island College, Providence, and Kea Company, Mallach
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Designing Exoskeletons
Luis Adrian (Autonomous University of Mexico State (UAE Zuniga-Aviles
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Injection Molding Process Modelling : Statistics, CAE, and AI Applications
Tien-Chien (University of Johannesburg, South Africa) Jen
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Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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Concepts and Applications of Finite Element Analysis
Robert D. (University of Wisconsin) Cook
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Processing : A Programming Handbook for Visual Designers and Artists
Casey (Associate Professor, University of California, Los Angele Reas
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Physically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint
Kassandra (University of the Incarnate Word) Arevalo
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Geometric Tools for Computer Graphics
Philip (Employers include Digital Equipment Corporation, Ap Schneider
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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