3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Professional WebGL Programming : Developing 3D Graphics for the Web
Andreas Anyuru
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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The Game Designer's Playbook : An Introduction to Game Interaction Design
Samantha Stahlke
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The Game Designer's Playbook : An Introduction to Game Interaction Design
Samantha Stahlke
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3D Rotations : Parameter Computation and Lie Algebra based Optimization
Kenichi Kanatani
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3D Rotations : Parameter Computation and Lie Algebra based Optimization
Kenichi Kanatani
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Developing Graphics Frameworks with Java and OpenGL
Lee Stemkoski
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Developing Graphics Frameworks with Java and OpenGL
Lee Stemkoski
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Format: eBook (EPUB)
The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red
Reardon Daniel Reardon
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The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red
Reardon Daniel Reardon
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Unstable Aesthetics : Game Engines and the Strangeness of Modding
Lohmeyer Eddie Lohmeyer
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Unstable Aesthetics : Game Engines and the Strangeness of Modding
Lohmeyer Eddie Lohmeyer
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Beginning Android 3D Game Development
Robert Chin
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Game Development for iOS with Unity3D
Jeff W. Murray
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3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
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3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
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Format: eBook (PDF)
Professional WebGL Programming : Developing 3D Graphics for the Web
Andreas Anyuru
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Format: eBook (EPUB)