Real-Time 3D Rendering with DirectX and HLSL : A Practical Guide to Graphics Programming
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Machine Learning Pocket Reference : Working with Structured Data in Python
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Microsoft Expression Blend 4 Step by Step
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Machine Learning Pocket Reference : Working with Structured Data in Python
Matt Harrison
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Mastering Unreal Technology, Volume I : Introduction to Level Design with Unreal Engine 3
Jason Busby
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Computational Topology for Biomedical Image and Data Analysis : Theory and Applications
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Restricted Congruences in Computing
Khodakhast Bibak
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Restricted Congruences in Computing
Khodakhast Bibak
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Flash 8: Projects for Learning Animation and Interactivity : Projects for Learning Animation and Interactivity
Rich Shupe
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Data Storytelling and Visualization with Tableau : A Hands-on Approach
Prachi Manoj Joshi
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Data Storytelling and Visualization with Tableau : A Hands-on Approach
Prachi Manoj Joshi
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Modern Metaheuristics in Image Processing
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Modern Metaheuristics in Image Processing
Diego Oliva
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Mediapedia : Creative Tools and Techniques for Camera, Computer, and Beyond
Kit Laybourne
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Digital Image Compositing Fundamentals
Wallace Jackson
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Flash 8: Projects for Learning Animation and Interactivity : Projects for Learning Animation and Interactivity
Rich Shupe
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Behind the Seen : How Walter Murch Edited Cold Mountain Using Apple's Final Cut Pro and What This Means for Cinema
Charles Koppelman
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Intelligent Copyright Protection for Images
Subhrajit Sinha Roy
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Intelligent Copyright Protection for Images
Subhrajit Sinha Roy
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