Maya Studio Projects : Game Environments and Props
Michael McKinley
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The Oxford Handbook of Interactive Audio
Karen Collins
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World of Warcraft Chronicle Volume 3
BLIZZARD ENTERTAINMENT
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Sound Play : Video Games and the Musical Imagination
William Cheng
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Sound Play : Video Games and the Musical Imagination
William Cheng
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Agile Game Development with Scrum
Clinton Keith
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Tomb Raiders and Space Invaders : Videogame Forms and Contexts
Geoff King
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
Marshall Harrison
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Fundamentals of Shooter Game Design : Advanced Game Design
Ernest Adams
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Classical Antiquity in Video Games : Playing with the Ancient World
Dr Christian (Lecturer in Ancient History, University of Tr Rollinger
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Introduction to Game Analysis
Clara Fernandez-Vara
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Introduction to Game Analysis
Clara Fernandez-Vara
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Cheating : Gaining Advantage in Videogames
Mia Consalvo
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Beginning Java Game Development with LibGDX
LEE STEMKOSKI
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Music Video Games : Performance, Politics, and Play
Austin Michael Austin
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Alternate Reality Games and the Cusp of Digital Gameplay
Garcia Antero Garcia
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Brenda Laurel : Pioneering Games for Girls
Kocurek Carly A. Kocurek
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Playing with the Past : Digital Games and the Simulation of History
Kapell Matthew Wilhelm Kapell
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Agile Game Development : Build, Play, Repeat
Clinton Keith
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