Understanding Video Games : The Essential Introduction
Simon Egenfeldt-Nielsen
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Understanding Video Games : The Essential Introduction
Simon Egenfeldt-Nielsen
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Artificial Intelligence for Games
Ian Millington
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Procedural Generation in Game Design
Tanya Short
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A Composer's Guide to Game Music
Winifred Phillips
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Tabletop Game Design for Video Game Designers
Ethan Ham
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
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Artificial Intelligence for Games
Ian Millington
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David Eberly
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The Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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I Am Error : The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
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Atari to Zelda : Japan's Videogames in Global Contexts
Mia Consalvo
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The Oxford Handbook of Virtuality
Mark Grimshaw
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
Bill Loguidice
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