Qualitative Research in Gambling : Exploring the production and consumption of risk
Rebecca Cassidy
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Qualitative Research in Gambling : Exploring the production and consumption of risk
Rebecca Cassidy
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Character Design from the Ground Up
Kevin Crossley
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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Diversity and Design : Understanding Hidden Consequences
Beth Tauke
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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Diversity and Design : Understanding Hidden Consequences
Beth Tauke
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Developing Graphics Frameworks with Python and OpenGL
Lee Stemkoski
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Fire Phone: Out of the Box : A get-started-now guide to Firefly, Mayday, Dynamic Perspective, and other new features
Brian Sawyer
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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CINEMA 4D : The Artist's Project Sourcebook
Kent McQuilkin
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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To Pixar and Beyond : My Unlikely Journey with Steve Jobs to Make Entertainment History
Lawrence Levy
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