Fire Phone: Out of the Box : A get-started-now guide to Firefly, Mayday, Dynamic Perspective, and other new features
Brian Sawyer
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The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design
Celia Hodent
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Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers
Celine Tricart
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Fitness, Technology and Society : Amusing Ourselves to Life
Brad Millington
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Animation: A World History : Volume III: Contemporary Times
Giannalberto Bendazzi
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Animation: A World History : Volume II: The Birth of a Style - The Three Markets
Giannalberto Bendazzi
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Animation: A World History : Volume I: Foundations - The Golden Age
Giannalberto Bendazzi
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Craft Notes for Animators : A Perspective on a 21st Century Career
Ed Hooks
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Tabletop Game Design for Video Game Designers
Ethan Ham
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The Video Game Debate : Unravelling the Physical, Social, and Psychological Effects of Video Games
Rachel Kowert
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The Video Game Debate : Unravelling the Physical, Social, and Psychological Effects of Video Games
Rachel Kowert
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Sketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook
Professor Peter (Arts University Bournemouth) Parr
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Basics Animation 03: Drawing for Animation
Paul Wells
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Animated Performance : Bringing Imaginary Animal, Human and Fantasy Characters to Life
Beiman Nancy Beiman
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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