Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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None Game-Based Learning : Challenges and Opportunities
Patrick Felicia
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Format: eBook (PDF)
Doing Things with Games : Social Impact Through Play
Lindsay D. Grace
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Doing Things with Games : Social Impact Through Play
Lindsay D. Grace
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Love and Electronic Affection : A Design Primer
Lindsay Grace
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Love and Electronic Affection : A Design Primer
Lindsay Grace
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Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Advances in Game Design and Development Research
Caroline Martell
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Handbook of Research on Effective Electronic Gaming in Education
Richard E. Ferdig
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Artificial Intelligence for Computer Games
Pedro Antonio Gonzalez-Calero
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