Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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Diversity and Design : Understanding Hidden Consequences
Beth Tauke
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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Diversity and Design : Understanding Hidden Consequences
Beth Tauke
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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The H.264 Advanced Video Compression Standard
Iain E. (VCodex Limited) Richardson
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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CINEMA 4D : The Artist's Project Sourcebook
Kent McQuilkin
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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Multimedia Foundations : Core Concepts for Digital Design
Vic Costello
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Multimedia Foundations : Core Concepts for Digital Design
Vic Costello
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Real Time Cameras : A Guide for Game Designers and Developers
Mark (Retro Studios, Austin, Texas, USA) Haigh-Hutchinson
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Virtual Reality Designs
Adriana Pena Perez Negron
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Virtual Reality Designs
Adriana Pena Perez Negron
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