A Year in the Vineyard
Sophie Menin
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Anri Sala : Contes de sons qui se prennent pour un autre - n.b.k. Record #3
Anri Sala
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Getting Started in 3D with 3ds Max : Model, Texture, Rig, Animate, and Render in 3ds Max
Ted Boardman
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Add to BasketGetting Started in 3D with 3ds Max : Model, Texture, Rig, Animate, and Render in 3ds Max
Ted Boardman
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3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max
Jamie Cardoso
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Aesthetic 3D Lighting : History, Theory, and Application
Lee (Visual Effects Artist, USA) Lanier
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Add to Basket3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film
Andrew Gahan
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3D Movie Making : Stereoscopic Digital Cinema from Script to Screen
Bernard Mendiburu
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Poly-Modeling with 3ds Max : Thinking Outside of the Box
Todd Daniele
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Digital Mayhem 3D Machine Techniques : Where Inspiration, Techniques and Digital Art meet
Duncan Evans
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Digital Mayhem 3D Landscape Techniques : Where Inspiration, Techniques and Digital Art meet
Duncan Evans
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Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web
Jean-Marc Gauthier
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Add to BasketDeconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Learning Autodesk 3ds Max 2008 Foundation
Autodesk
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Getting Started in 3D with Maya : Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Adam Watkins
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Essential CG Lighting Techniques with 3ds Max
Darren Brooker
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How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast
Michael McCarthy
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3D Math Primer for Graphics and Game Development
Fletcher Dunn
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Practical Rendering and Computation with Direct3D 11
Jason Zink
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Practical Rendering and Computation with Direct3D 11
Jason Zink
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