Made in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Add to BasketFacial Recognition Technology : Current Capabilities, Future Prospects, and Governance
Engineering, and Medicine National Academies of Sciences
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Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Real Games : What's Legitimate and What's Not in Contemporary Videogames
Mia (Concordia University) Consalvo
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Add to BasketUncertainty Analyses in Environmental Sciences and Hydrogeology : Methods and Applications to Subsurface Contamination
Rachid Ababou
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Summary of a Workshop on Information Technology Research for Crisis Management
National Research Council
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Computer Science and Artificial Intelligence
National Research Council
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The Internet's Coming of Age
National Research Council
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The Future of Computing Performance : Game Over or Next Level?
National Research Council
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The SOS Guide to Live Sound : Optimising Your Band's Live-Performance Audio
Paul (Editor in Chief, Sound on Sound magazine, UK) White
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The SOS Guide to Live Sound : Optimising Your Band's Live-Performance Audio
Paul (Editor in Chief, Sound on Sound magazine, UK) White
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Asking the Right Questions About Electronic Voting
National Research Council
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IDs -- Not That Easy : Questions About Nationwide Identity Systems
National Research Council
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Computer Science : Reflections on the Field, Reflections from the Field
National Research Council
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Building an Electronic Records Archive at the National Archives and Records Administration : Recommendations for a Long-Term Strategy
National Research Council
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Mapping the Brain and Its Functions : Integrating Enabling Technologies into Neuroscience Research
Institute of Medicine
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Test and Evaluation Challenges in Artificial Intelligence-Enabled Systems for the Department of the Air Force
Engineering, and Medicine National Academies of Sciences
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Design of Cost-Efficient Interconnect Processing Units : Spidergon STNoC
Marcello Coppola
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Design of Cost-Efficient Interconnect Processing Units : Spidergon STNoC
Marcello Coppola
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Macromedia Flash Professional 8 : Beyond the Basics Hands-On Training
Shane Rebenschied
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QuickTime for .NET and COM Developers
John Cromie
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QuickTime for the Web : For Windows and Macintosh
Steven Gulie
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