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Big Data Analytics : A Guide to Data Science Practitioners Making the Transition to Big Data - eBook

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Aesthetics and Design for Game-based Learning - eBook

Aesthetics and Design for Game-based Learning

Michele D. Dickey

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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques - eBook

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GPU Parallel Program Development Using CUDA - eBook

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Ableton Live 9 : Create, Produce, Perform - eBook

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Design Science Research Methods and Patterns : Innovating Information and Communication Technology, 2nd Edition - eBook

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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques - eBook

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Ableton Live 9 : Create, Produce, Perform - eBook

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QLab 4 : Projects in Video, Audio, and Lighting Control - eBook

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QLab 4 : Projects in Video, Audio, and Lighting Control - eBook

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Sound and Recording : Applications and Theory - eBook

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Logic Pro 9 : Audio and Music Production - eBook

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Big Data Analytics : A Guide to Data Science Practitioners Making the Transition to Big Data - eBook

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Real Games : What's Legitimate and What's Not in Contemporary Videogames - eBook

Real Games : What's Legitimate and What's Not in Contemporary Videogames

Mia Consalvo

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Achievement Relocked : Loss Aversion and Game Design - eBook

Achievement Relocked : Loss Aversion and Game Design

Geoffrey Engelstein

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Play like a Feminist. - eBook

Play like a Feminist.

Shira Chess

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Player vs. Monster : The Making and Breaking of Video Game Monstrosity - eBook

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Aesthetics and Design for Game-based Learning - eBook

Aesthetics and Design for Game-based Learning

Michele D. Dickey

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Dynamic Models of the Firm : Determining Optimal Investment, Financing and Production Policies by Computer - eBook

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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - eBook

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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - eBook

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Soft Computing in Engineering - eBook

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Soft Computing in Engineering - eBook

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Secure Data Science : Integrating Cyber Security and Data Science - eBook

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