Aesthetics and Design for Game-based Learning Hardback
by Michele D. Dickey
Part of the Digital Games, Simulations, and Play in Learning series
Hardback
Description
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced.
Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:player positioning game mechanicsnarrative designenvironment designcharacter design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Information
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Out of stock
- Format:Hardback
- Pages:160 pages, 6 Tables, black and white; 6 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:10/03/2015
- Category:
- ISBN:9780415720946
Other Formats
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- Paperback / softback from £45.55
- PDF from £44.09
Information
-
Out of stock
- Format:Hardback
- Pages:160 pages, 6 Tables, black and white; 6 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:10/03/2015
- Category:
- ISBN:9780415720946