Made in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Rules of Play : Game Design Fundamentals
Katie (Professor) Salen Tekinbas
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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Linux System Programming
Robert Love
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Add to BasketIT Project Management: A Geek's Guide to Leadership
Byron A. Love
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A User's Guide to Data Protection : Law and Policy
Paul Lambert
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A User's Guide to Data Protection : Law and Policy
Paul Lambert
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Videogame Formalism : On Form, Aesthetic Experience and Methodology
Alex Mitchell
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Video Game Characters and Transmedia Storytelling : The Dynamic Game Character
Joleen Blom
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Quantum Computing : A New Era of Computing
Kuldeep Singh (Galgotias University, Uttar Pradesh, India) Kaswan
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Add to BasketThe New iSearch, You Search, We All Learn to Research : A How-To-Do-It Manual for Teaching Research Using Web 2.0 Tools and Digital Resources
Donna Duncan
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Add to BasketGNSS for Rail Transportation : Challenges and Opportunities
Letizia Lo Presti
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Technological Paradigms and Digital Eras : Data-driven Visions for Building Design
Giacomo Chiesa
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Add to BasketPrinted Antennas for 5G Networks
Ladislau Matekovits
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Quantitative Ultrasound and Photoacoustic Imaging for the Assessment of Vascular Parameters
Kristen M. Meiburger
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GNSS for Rail Transportation : Challenges and Opportunities
Letizia Lo Presti
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Real Games : What's Legitimate and What's Not in Contemporary Videogames
Mia Consalvo
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Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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