Communication Technology Update and Fundamentals : 17th Edition
August E. Grant
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2D Game Development with Unity
Franz (Franz Lanzinger) Lanzinger
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2D Game Development with Unity
Franz (Franz Lanzinger) Lanzinger
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
Geoffrey Engelstein
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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
Geoffrey Engelstein
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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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Introduction to Visual Effects : A Computational Approach
Bruno Madeira
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Introduction to Visual Effects : A Computational Approach
Bruno Madeira
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Contemporary Color : Theory and Use
Steven Bleicher
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Contemporary Color : Theory and Use
Steven Bleicher
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Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues
Ravi S. Sharma
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Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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GPU Pro 7 : Advanced Rendering Techniques
Wolfgang Engel
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve Rabin
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Game AI Pro 2 : Collected Wisdom of Game AI Professionals
Steven (Nintendo of America, Redmond, Washington, USA) Rabin
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Multiplayer Online Games : Origins, Players, and Social Dynamics
Guo Freeman
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