Aesthetics and Design for Game-based Learning
Michele D. Dickey
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Add to BasketComputer Science and Artificial Intelligence
National Research Council
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The Internet's Coming of Age
National Research Council
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The Future of Computing Performance : Game Over or Next Level?
National Research Council
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Asking the Right Questions About Electronic Voting
National Research Council
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Design of Cost-Efficient Interconnect Processing Units : Spidergon STNoC
Marcello Coppola
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Design of Cost-Efficient Interconnect Processing Units : Spidergon STNoC
Marcello Coppola
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QuickTime for .NET and COM Developers
John Cromie
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QuickTime Toolkit Volume One : Basic Movie Playback and Media Types
Tim Monroe
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Tim Monroe
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Real Games : What's Legitimate and What's Not in Contemporary Videogames
Mia Consalvo
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Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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The New Global Ecosystem in Advanced Computing : Implications for U.S. Competitiveness and National Security
National Research Council
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Final Report on Artificial Intelligence
Commission on Artificial Intelligence
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Improving Disaster Management : The Role of IT in Mitigation, Preparedness, Response, and Recovery
National Research Council
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Improving Disaster Management : The Role of IT in Mitigation, Preparedness, Response, and Recovery
National Research Council
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Fostering Research on the Economic and Social Impacts of Information Technology
National Research Council
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Basic Research in Information Science and Technology for Air Force Needs
National Research Council
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A Question of Balance : Private Rights and the Public Interest in Scientific and Technical Databases
National Research Council
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